cite web | url = | title = Paperboy Review (Xbox 360) | author = Nardozzi, Dale | publisher = TeamXbox | date = | accessdate = ] Subscribers and non-subscribers' homes are also easy to discern in the level itself. Each day begins by showing an overview of the street indicating subscribers and non-subscribers. The game lasts for seven in-game days, Monday through Sunday.Ĭontrolling the paperboy with the handlebar controls, the player attempts to deliver newspapers to subscribers. The object of the game is to perfectly deliver papers to subscribers for an entire week and avoid crashing (which counts as one of the player's lives) before the week ends. The game begins with a choice of difficulty levels: Easy Street (easy), Middle Road (medium) and Hard Way (hard). Subscribers are lost by missing a delivery or damaging the subscriber's house, and can be recovered after a perfect day's delivery. The player attempts to deliver a week of daily newspapers to subscribing customers, attempts to vandalize non-subscriber's homes and must avoid hazards along the street. The player controls a paperboy on a bicycle delivering newspapers along a suburban street which is displayed in a cabinet perspective view. This game was innovative for its theme and novel controls. The players take the role of a paperboy who delivers newspapers along a suburban street on his bicycle. ![]() "Paperboy" is a 1984 arcade game by Atari Games. Modes = Single player, 2 players alternating turnsĭisplay = Horizontal orientation, Raster, medium resolution (Used: 512 x 384) ![]() Publisher = Atari Games, Elite Systems, MindScapeĭesigner = Carl Bedard ,John Salwitz, Dave Ralston, Russel Dawe
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